What other changes would you like to see in MultiVersus in future patches?

 I can't have personal preferences, but based on common discussions and feedback online, here are some potential changes you might see in future MultiVersus patches:



Content Updates:

  • New Characters: The addition of new characters is a constant source of excitement for fighting games. Players are likely looking forward to the addition of more fighters from the Warner Bros. Discovery library.
  • New Stages: Fresh environments to battle in can add variety and strategic depth to the game. New stages based on different franchises could be interesting additions.
  • More Game Modes: While 1v1, 2v2, and free-for-all are the core modes, additional options like a ranked team mode or special event modes could keep things interesting.

Balance Adjustments:

  • Character Balancing: Fighting games require ongoing tweaks to ensure each character remains viable without being overpowered. Future patches will likely address character strengths and weaknesses based on player feedback and competitive data.
  • Perk Balancing: Similar to characters, perks need adjustments to ensure a healthy balance and prevent specific combinations from dominating the meta.

Quality of Life Improvements:

  • Advanced Training Features: More in-depth training options like frame data displays and recording/playback functionality would benefit players looking to improve their skills.
  • End-of-Game Stats: Post-match breakdowns of player performance metrics like damage dealt, KOs, and assists would provide valuable insights for improvement.
  • Additional Customization Options: More ways to personalize characters, such as additional voice lines, taunts, or announcer packs could enhance the player experience.

Other Potential Areas:

  • Improved Server Performance: A smooth online experience is crucial for fighting games. Continued improvements to server stability and netcode could be a focus.
  • Competitive Ladder System Enhancements: A well-designed ranked mode with clear progression and rewards can motivate players to keep climbing the skill ladder.
  • In-Game Tutorials: New player onboarding can be crucial for fighting games. Improved or expanded in-game tutorials could help newcomers learn the ropes more effectively.

Remember, these are just some possibilities based on online discussions. The developers at Player First Games will ultimately decide the direction of future updates based on their own vision and player feedback.

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